Active from 05/23/2013 through 08/01/2013.
Played 1 season, 10 meets, 40 games.
Machine | Average Score | Highest Score | Lowest Score | Plays |
---|---|---|---|---|
AC/DC Premium | 6,683,080 | 6,683,080 | 6,683,080 | 1 |
Attack from Mars | 1,011,552,170 | 2,195,372,750 | 76,637,350 | 6 |
Doctor Who | 32,955,970 | 138,321,960 | 4,876,290 | 7 |
FunHouse | 2,451,610 | 5,721,390 | 852,000 | 5 |
The Shadow | 58,774,980 | 111,970,990 | 25,462,420 | 3 |
Twilight Zone | 28,794,700 | 38,062,850 | 23,067,990 | 3 |
Whirlwind | 1,160,410 | 1,507,480 | 695,090 | 4 |
World Poker Tour | 10,014,810 | 13,761,650 | 5,819,820 | 4 |
Opponent | Wins | Losses | Win Percentage |
---|---|---|---|
Colin Horner | 1 | 3 | 25.00% |
Greg Syquia | 4 | 13 | 23.53% |
James Daley | 3 | 2 | 60.00% |
John Locke | 3 | 5 | 37.50% |
Mike Strickland | 11 | 12 | 47.83% |
Rob Wintler-Cox | 3 | 5 | 37.50% |
Shawn Hillman | 2 | 14 | 12.50% |
Finish Line Earned for completing a season. Earned 08/01/2013 (FSPA: Town Hall Summer 2013 meet 10) | |
Gets Around Earned for playing in every group during a season. Earned 08/01/2013 (FSPA: Town Hall Summer 2013 meet 10) | |
Low Rise Earned for moving up a group with the minimum points possible. Earned 07/25/2013 (FSPA: Town Hall Summer 2013 meet 9) | |
Best in Show Earned for having the top score for a machine in a meet. Earned 06/27/2013 (FSPA: Town Hall Summer 2013 meet 6) | |
Daily Double Earned for having the top score for two machines in a meet. Earned 06/27/2013 (FSPA: Town Hall Summer 2013 meet 6) | |
Weiner Earned for winning your group. Earned 06/27/2013 (FSPA: Town Hall Summer 2013 meet 6) | |
Crushing Victory Earned for winning a game with 4 league points. Earned 06/20/2013 (FSPA: Town Hall Summer 2013 meet 5) | |
Old School Earned for having a machine score ending in 000. Earned 06/20/2013 (FSPA: Town Hall Summer 2013 meet 5) | |
Deja Vu Earned for playing the same grouping of opponents twice in a season. Earned 06/13/2013 (FSPA: Town Hall Summer 2013 meet 4) | |
Lucky Break Earned for getting points on a game with less than 10% of the league average score. Earned 06/13/2013 (FSPA: Town Hall Summer 2013 meet 4) | |
WTF?! Earned for winning a game with less than 20% of the league average score. Earned 06/13/2013 (FSPA: Town Hall Summer 2013 meet 4) | |
Groundhog Day Earned for keeping the same ladder position for 3 consecutive meets. Earned 06/06/2013 (FSPA: Town Hall Summer 2013 meet 3) | |
Red Line Earned for playing in a "close game". Earned 06/06/2013 (FSPA: Town Hall Summer 2013 meet 3) |